Devlog 10: first week of polish
Hello friends following along with Devlog, First week of polish is over and i bet you can't wait to hear what we got up to
Art
Spiced up UI
a lot of things got added to spice up the UI, the upgrade screen looks sleeker then ever, the team select has some amazing looking icons, we got icons for the player portrait depending on which state the player is in, the control menu looks like....reaaaaaally good now and our menus look amazing thanks to the logo being redesigned in 3D (yes you heard me right, all THREE dimensions) and our animated background. Videos and pictures below !!!!!!!
Complete lighting rework
you heard that right, the lighting is even prettier now !!!!!!!!!
Overlay material
the players now have a purple or orange overlay material, to make them more visible
Coding
Balancing
Thanks to our lovely programmers our ghost spawn in a more balanced manner now
The fog is coming
when the camera zooms in, fog envelops the stage. This is a very nice visual indication as to where the borders of the stage are
Reworked lighting
as said in the Art category, the lighting got a rework all these features are available for your viewing pleasure in the video below !!!!!
Ghost collecting animation
A new amazing animation got added for whenever a player collects a ghost, one of our lovely programmer wanted to turn this video into a gif but he kept running into issues, when asked about it this is what he had to say:
After countless attempts, each more painstaking than the last, I found myself staring at the screen, fingers trembling, jaw clenched, heart heavy. The hours blurred into each other as I wrestled with settings, formats, crashes, and inexplicable errors. Hope would flicker for a moment, just enough to tease me, before being snuffed out by yet another failed export or frozen frame. I poured in time, energy, sanity, and still, the result evaded me like a cruel mirage. And so, with a reluctant breath and a soul worn thin, I did what I never thought I would. I let go. I surrendered. I gave up. Not in defeat, but in exhausted defiance. The gif, that cursed creation, had won this battle. For now.
- Jelle
sound
Sound effects babyyyyy
A lot of sound effects got added:
- countdown sfx
- whenever the camera zooms in there is a sound
- footsteps got added
The main menu music
The main menu music got reworked, and is now more fitting to the vibe of the game.
Gameplay music works now
Oh, you can hear the music now? Wow, no big deal, I only sacrificed my free time, mental stability, and possibly a small portion of my soul for that. You're so welcome, no i'm totally not mad at all that this took us over three weeks nope, i'm peachy fine :').
AND THAT WAS IT FRIENDS
yet another devlog, our journey is almost at the end, but we still got one more week left....so.....one more time......say it with me now ahem CEEYAAAAAA NEXT TIIIIIIIIIIME
Files
Get Haunted Havoc
Haunted Havoc
Haunted Havoc – A Chaotic 2v2 Ghost-Blasting Party Brawler!
Status | Released |
Authors | xProMusje, Jelle Rubbens, SimonHuysentruyt, OdinB, JonasHumbleHowest |
Genre | Shooter |
More posts
- Devlog 11: the end60 days ago
- Devlog 9: the end is in sight73 days ago
- Devlog 8: another week, another feature80 days ago
- Devlog 7: Some much needed polish87 days ago
- Devlog 6: final week of the first sprint94 days ago
- Devlog 5: Production continues!!!!!Mar 25, 2025
- Devlog 4: Production startedMar 18, 2025
- Devlog 3: if we have to write one more bible, we will actually lose our mindsMar 10, 2025
- Devlog 2: Game be gamingMar 03, 2025
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