Devlog 9: the end is in sight


Alright fellas, we did it, we made it through production, we've been through a lot during these last couple of week so lets get into it:


Art 

Animations galore 

A animation got added for the ghost being collected and the necromancer dying.


Cleaned up victory screen

Our lovely artist cleaned up the victory screen, look at how clean it is



coding 

Fully implemented end of round and victory screen 

The end of round screen  and victory screen is fully implemented, you can see all these amazing features for yourself in the video below!!!

Explosion upgrade

Our last upgrade got added in the form of the explosion range upgrade, this makes the radius of the soul bullet explosion bigger, it is also featured in the video.


A lot of backend stuff 

Our programmers have been hard at work fixing a lot of back end stuff here's a short list:

  • Implemented win conditions that takes the end of round into account
  • UI Shows current upgrades of each team
  • Implement ghost animations
  • Reworked the Ghost AI Task 
  • Some bugfixing 
  • Implemented the soul bullet rfx
  • implementation of the necromancers animations



sound 

Music 

A whole lot of music got added such as 

- Main menu music that plays in the menu's

- Victory music that plays whenever a team wins 


Sound effects 

A lot of sound effects got added here's a full list of em:

- There's a sound whenever two ghost bullets collide 

- There's a sound whenever a ghost is shot at the wall 

- There's a sound whenever a player gets revived 

- There's a sound whenever a soul bullet explosion takes place


As you can see a lot was done, and there's only two weeks polish of polish left, cant wait to see what we end up accomplishing during these this period , anyways seeeeeyaaaaaaa next time !!!!!! 

Files

HauntedHavoc-v0.7.zip 524 MB
16 days ago

Get Haunted Havoc

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