Devlog 5: Production continues!!!!!


hello friends skulking around in our Devlog, production is in full swing and all departments are very very busy. So without further adieu lets just jump right into it.


Art

WE ACTUALLY HAVE GHOSTS NOW

yes, you read that right, we actually have a ghost in our game now. Down below are some screenshots of the model.

Such a handsome feller

this is what he looks like in game


Ghost be flying left and right 

On top of having ghosts in our game, our art team is hard at work making the ghost bullets. Below, you'll find a video of one of our lovely artists experimenting with the effect, in the process, they accidentally created something unexpectedly hilarious.

Smart material 

our art team has been hard at work creating a smart material, down below you can find a picture from said smart material in substance painter: 

the blue colour represents moss, the green represents edges



and here is the beautiful unreal spaghetti code that makes it possible 

this material will drastically increase the speed of the workflow for our artist.

Man our artist sure did some great work this week didn't they, but now its time to move on toooooooooooo

Coding

Team selection 

Our programmers have been extremely hard at work implementing a bunch of features, one of these features being: team select babyyyyyyyyy!!!!!! ahem, anyways, this is obviously huge, since our game quite literally doesn't work without this feature implemented. Down below you can find a video of the team select in action.

a whole heap of features 

Our programmers implemented so much this week that if we gave every features its own separate entry this devlog would go on for a while, so in an effort to condense the information and make it easily digestible We will present all the features here in a single entry:


player collision: the player characters have collision now which means you can actually shoot each other, yaaaay violence!!!!

collecting players: players are now able to shoot other players and collect their souls.

reviving players: players are now able to shoot a soul bullet (a bullet collected by collecting a players soul) at a dead player, which will then revive said dead player.

soul bullet explosion: however if you shoot a soul bullet against a wall it explodes and creates an AEO effect, which is obviously very powerful.

All of these features are presented in order, in the gif down below:

Man, our programmers once again didn't disappoint with the plethora of features they added, lets give em hand before we move on to the

Sound

graveyard ambience 

Our sound team has been hard at work designing an ambience system for our game, how this works: there's a main ambient track, with four random stingers that play at unpredictable intervals to keep things dynamic and immersive. but why read about me blabbering on  about this when you can just listen for yourself, down below is a short snippet of it.

collecting 

Hell yeah we got vacuum sound effects up in this game, this is a loop that plays for as long as you hold the vacuum button and it gradually goes up in pitch, needles to say it has an upper limit but this creates a rather neat effect. example video down below 

player attenuation

Our game officially has player attenuation now, lets goooooooooooooooo....why are you looking at me like that.....oh, what is player attenuation you ask, yeah that's a fair question, attenuation can be a niche concept if you don't do anything sound related.....SO, player attenuation in our game means that player sounds dynamically shift between the left and right speakers based on their position in the graveyard, and the further the player characters are from the camera, the quieter their sound effects become. this is very useful to distinguish what is actually happening sonically.



what's next 

Next week is the third week of production, and i reckon there's going to be some special stuff in here next time, what special stuff you might ask, well, I guess you'll have to stick around to find out.

Anywayyyyyyyyys, nice talking to you again, people following along with this devlog and 

SEEYAAAA NEXT WEEEEEK !!!!!!!!

Files

HauntedHavoc-v0.3.zip 525 MB
33 days ago

Get [Group02]Haunted Havoc

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