Devlog 2: Game be gaming
Introduction
Hello there and welcome back to the devlog !!!!!!!!!!!!
and yes, you saw that right, we have a logo now. Look at us being an organized and amazing team.
this week was all about bibles and prototypes so lets get straight into it
Coding
we straight up be gaming
Hell yeah, that’s right ,your favourite team has a motherflipping gameplay prototype!!!!!! This is a massive step forward, giving us a ton of clarity on the overall direction of the project. Seeing the core mechanics in action has really enhanced our understanding of the gameplay loop further, and I'm sure it will prove to be an invaluable reference for future work. Soon enough, we’ll be diving headfirst into development.
reviving prototype
Our programmers have been hard at work refining both the ghost mechanics and the revive mechanics, pushing them to a whole new level. we’ve developed a prototype that the entire team is genuinely happy with. and we have a vision of how it will feel in our final product. shout out to the boys of the programming department.
Art
Art Bible and mood boards
our artist have been hard at work on RFX mood boards and art bibles, shaping the look and feel of our project.
UI stuff
our artist decided to make a bunch of mockups this week for the UI and ended up coming up with a bunch of absolutely lovely designs, here are the highlights:
up next: implementing them in unreal !!!!!
Moody lil cemetery
our artist whipped up a mood mockboard for the general aesthetics of our stage, spooooooky stuff indeed
Sound
sound bible
our sound team has been hard at work this week on the sound bible, making the hard decision that will shape the sonic mood of our project.
Spatialization
our sound team developed a spatialization prototype this week, what does that mean? you ask, ( i don't care if you didn't ask, I'm telling you anyways). We are now able to properly place audio in a scene and make sure that is less audible the further you walk away from the camera, exciting stuff, truly.
in the next episode of our amazing devlog:
further development of our prototypes, some spicy art stuff and a heap of sound stuff, seeya next time!!!!!!
Files
Get [Group02]Haunted Havoc
[Group02]Haunted Havoc
Status | Released |
Authors | xProMusje, Jelle Rubbens, SimonHuysentruyt, OdinB |
More posts
- Devlog 6: final week of the first sprint5 days ago
- Devlog 5: Production continues!!!!!33 days ago
- Devlog 4: Production started40 days ago
- Devlog 3: if we have to write one more bible, we will actually lose our minds47 days ago
- Devlog 1: Research is the name of the game60 days ago
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