Devlog 2: Game be gaming



Introduction

Hello there and welcome back to the devlog !!!!!!!!!!!!

and yes, you saw that right, we have a logo now. Look at us being an organized and amazing team. 

this week was all about bibles and prototypes so lets get straight into it

Coding

we straight up be gaming 

Hell yeah, that’s right ,your favourite team has a motherflipping gameplay prototype!!!!!! This is a massive step forward, giving us a ton of clarity on the overall direction of the project. Seeing the core mechanics in action has really enhanced our understanding of the gameplay loop further, and I'm sure it will prove to be an invaluable reference for future work. Soon enough, we’ll be diving headfirst into development.


reviving prototype

Our programmers have been hard at work refining both the ghost mechanics and the revive mechanics, pushing them to a whole new level. we’ve developed a prototype that the entire team is genuinely happy with. and we have a vision of how it will feel in our final product. shout out to the boys of the programming department. 


Art

Art Bible and mood boards 

our artist have been hard at work on RFX mood boards and art bibles, shaping the look and feel of our project. 

UI stuff 

our artist decided to make a bunch of mockups this week for the UI and ended up coming up with a bunch of absolutely lovely designs, here are the highlights:

UI in game

this is a mock up of how our in game UI will look

player selection screen

this mock up shows how our player selection screen will end up looking

up next: implementing them in unreal !!!!!






Moody lil cemetery 

our artist whipped up a mood mockboard for the general aesthetics of our stage, spooooooky stuff indeed 


Sound

sound bible 

our sound team has been hard at work this week on the sound bible, making the hard decision that will shape the sonic mood of our project.


Spatialization 

our sound team developed a spatialization prototype this week, what does that mean? you ask, ( i don't care if you didn't ask, I'm telling you anyways). We are now able to properly place audio in a scene and make sure that is less audible the further you walk away from the camera, exciting stuff, truly. 


in the next episode of our amazing devlog:

further development of our prototypes, some spicy art stuff and a heap of sound stuff, seeya next time!!!!!!

Files

HauntedHavoc-v0.1.zip 519 MB
56 days ago

Get [Group02]Haunted Havoc

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